Nero Festival is an event where players fight through various servants in the Qualifier, Main Match and Finals to collect medals and exchange them for materials and event limited CE from the event shop.
Event Period | Jul 25 - Aug 3 |
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Qualifier | Jul 25 - 28 |
Main Match | Jul 28 - 31 |
Finals | Jul 31 - Aug 3 |
Qualifier | Novice: Forbidden Page x5 |
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Intermediate: Infinity Gear x5 | |
Advanced: Ghost Lantern x5 | |
Expert: Talon of Chaos x5 | |
Main Match | Novice: Meteoric Horseshoe x5 |
Intermediate: Heart of a Foreign God x3 | |
Advanced: Phoenix Plume x5 | |
Expert: Octuplet Twin Crystals x5 | |
Final | Novice: Homunculus Baby x5 |
Intermediate: Dragon's Reverse Scale x3 | |
Advanced: Snake Jewel x5 | |
Expert: Yggdrasil Seed x10 | |
Grand Finals | Crystallized Lore |
Bronze Medal Reward | Stock | Medals |
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Fire of Wisdom | 20 | 5 |
Meteoric Horseshoe | 10 | 10 |
Eternal Gear | 10 | 10 |
Silver Medal | Unlimited | 10 |
Silver Medal Reward | Stock | Medals |
Blaze of Wisdom | 20 | 5 |
Forbidden Page | 10 | 10 |
Nightless Rose | 1 | 200 |
Gold Medal | Unlimited | 10 |
Gold Medal Reward | Stock | Medals |
Homunculus Baby | 10 | 10 |
Crystallized Lore | 3 | 200 |
Nightless Rose | 2 | 200 |
100,000 QP | Unlimited | 10 |
In order to purchase everything in the event shop you’ll need a total of 300 Bronze medals, 400 Silver medals and 1100 Gold medals. For those who aren’t hardcore enough to just sit down and spam the events for hours trying to clear all the stuffs in the shop, here are some of the items that I would suggest you to pick up:
As you can see, you should purchase all the materials needed for ascension and skill level up in the shop as they are currently not available to be farmed in game yet especially for the Crystallized Lore which can ONLY be obtained from event shops and nowhere else. Purchasing EXP cards from the shop is a waste of medals as you can farm them easily from the daily quests. For the event exclusive CE, I wouldn’t really recommend you to purchase more than one as the effect is not really that useful. Besides that, the event CE also has a random chance of dropping from all the stages so if you are lucky you might just get one in the process of farming for the medals. Remember to clear all the stages at least once for the quest rewards and after that you can either choose to farm the 20AP or the 30AP ones depending on what materials that you need.
Period | July 25 - 28, 2017 |
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# | Enemy | Lvl | Class | HP |
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1 | Chimera x3 | 5 | 10,935 | |
2 | White Chimera x1 | 20 | 58,320 | |
3 | Lu Bu | 30 | 42,736 | |
Zhuge Liang | 30 | 59,384 | ||
Jing Ke | 30 | 42,688 |
Battle 1:
Even though it is expert stage, the enemies appeared in the first battle are only Level 5. The enemies are Berserker class but don’t deal that much damage so we would like to take this opportunity to charge up our NP gauge first if you don’t any Kaleidoscope equipped.
Battle 2:
In the second battle we will face a single enemy only but it has more than 50k HP and hits quite hard. Therefore, try to kill it within five turns without using any NP as you would like to save it for the last stage and aim for overkill if possible for the additional critical stars.
Battle 3:
If you have already fully charged your NP gauge at this point, use it without hesitation on the first turn before Waver starts to use his damage reduction buff. Aim for Lu Bu first and leave Waver for the last as he doesn’t participate in battle himself. If you have any evasion or invincibility skills save them for second turn as usually on the first turn the enemies would just apply buffs to themselves without attacking.
Frontline: Medea + St. George + Zhuge Liang (support)
Backline: Mash + any two servants
The main attacker in this team setup is Medea as she can counter both Jing Ke and Lu Bu due to class affinity while being able to remove all the buffs provided by Waver with her NP. It is recommended to equip her with CE that increases her Arts cards performance for higher damage output. The role of the other servants is to protect Medea and never let her dies or else this strategy would fail unless you have a backup attacker.
Battle 1:
Use Medea’s first skill immediately when entering the battle to gain NP charge as the cooldown should be done when you reach the final stage afterwards. Try to build up your NP gauge as much as possible for all the servants in this stage.
Battle 2:
Use Waver’s second skill here (and third skill also if reached third ascension) and heal whenever possible for Medea and St. George so that everyone could survive until the final stage.
Battle 3:
Activate St. George’s taunt skill here along with both Waver’s and Medea’s NP. The targeting order should be Jing Ke > Lu Bu > Waver as Jing Ke only needs to charge up three bars on her gauge to use her NP. When both Jing Ke and Lu Bu were taken out then you can slowly take your time to deal with Waver as his NP doesn’t deal damage except for the Curse effect.
Battle 2:
Same strategy as above except that we aim to take out the strongest enemy first to reduce the damage taken.
Battle 3:
The enemies’ classes are Lancer, Assassin and Rider. If you have a high level Saber class servant then this battle should be easy. We should target them in the order of Lancer > Rider > Assassin as Lancer deals the most damage and has an AOE NP. Assassin’s skill can be quite annoying but due to her low attack we can leave her for the last.
# | Enemy | Lvl | Class | HP |
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1 | French Soldier x3 | 6 | 1,060 | |
2 | French Soldier x3 | 10 | 1,484 | |
3 | Jeanne d’Arc | 20 | 21,703 | |
Gilles De Rais | 20 | 34,077 |
# | Enemy | Lvl | Class | HP |
---|---|---|---|---|
1 | Skeleton x3 | 2 | 980 | |
2 | Skeleton x3 | 4 | 1,372 | |
3 | Andersen | 10 | 12,827 | |
Shakespeare | 10 | 12,212 | ||
Mozart | 10 | 11,475 |
Period | July 28 - 31, 2017 |
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# | Enemy | Lvl | Class | HP |
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1 | Golem x2 | 10 | 9,355 | |
Stone Golem x1 | 10 | 6,549 | ||
2 | Iron Golem x2 | 12 | 10,490 | |
Crystal Golem x1 | 12 | 21,384 | ||
3 | Spartacus | 40 | 45,022 | |
Leonidas | 40 | 43,481 | ||
Darius III | 40 | 45,109 |
Build up your NP as much as possible as you want NP to be ready at the last stage.
Same procedure as the first stage but you may consider taking out the lower HP enemies first to reduce the damage taken.
The enemies in the last stage are two Berserkers and one Lancer. You would want to use your NPs immediately in this stage to take out both the Berserkers first and slowly deal with the Lancer later. The best servants to be used are those that have an AOE NP such as Artoria and Gilgamesh or just get yourself an Arash which can be easily obtained from the friend points draw to increase the efficiency of farming the stages.
# | Enemy | Lvl | Class | HP |
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1 | Amazoness x3 | 8 | 4,444 | |
2 | Amazoness Leader x2 | 12 | 7,977 | |
Amazoness Queen x1 | 12 | 11,642 | ||
3 | Tamamo Cat | 30 | 42,930 | |
Saint Martha | 30 | 48,959 | ||
Boudica | 30 | 42,515 |
# | Enemy | Lvl | Class | HP |
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1 | Zombie x3 | 6 | 1,927 | |
2 | Zombie x3 | 10 | 2,784 | |
3 | Jeanne (Alter) | 20 | 24,192 | |
Gilles de Rais | 20 | 30,860 |
# | Enemy | Lvl | Class | HP |
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1 | Werewolf x2 | 2 | 1,046 | |
Werejaguar x1 | 2 | 1,928 | ||
2 | Goblin x3 | 4 | 2,652 | |
3 | Musahibou Benkei | 10 | 13,832 | |
Ushiwakamaru | 10 | 12,953 | ||
Sasaki Kojirou | 10 | 10,015 |
Period | July 31 - August 3, 2017 |
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The first enemy that we face is a dragon with more than 80k HP. Even though it is a stage for us to charge up our NP gauge before the final stage, try not to drag the battle too long as the damage would stacked up pretty quickly and a Berserker class servant can be easily taken out if you are not careful. If you have any defense increase buff use it directly on the first turn to reduce the damage taken overtime.
DO NOT waste your evasion skills on the first turn as the enemies will first apply buffs on themselves. Aim for the Berserker first as he can deal up to 4k damage per hit due to class affinity. Use everything that you have and try to take him out within two turns as he is the main source of damage in the enemy’s party coupled with the attack buff from Saber.
Frontline | ||
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Lv. 30 Mash CE: Parted Sea | Lv. 35 Andersen CE: Parted Sea | Lv.70 Altria (Support) CE: Kaleidoscope |
Backline | ||
Any servants that you have. |
Equip both Mashu and Andersen with the Parted Sea CE that gives evasion for a turn which is also a CE that is relatively easy to be obtained from Friend Points draw. Make sure that the Altria that you choose as support is at least Level 60 and has the Kaleidoscope CE equipped.
Use both Andersen’s NP charge and critical damage increase skill on the first turn and save Mashu’s defense increase skill for the second turn as the Parted Sea CE would help to tank the damage taken for the first turn. Hit the dragon as much as you can with Altria as she is the only one who can deal enough damage. If you didn’t manage to kill it before it uses its NP, use Mashu’s invincibility skill or the evasion skill from Mystic Code on Altria to make sure she survives. The dragon should be quite dead if you managed to pull off two Brave Chains with Altria.
Use all your buffs including Mystic Code together with Altria’s NP. Both the Berserker and Lancer should be dead or just left with a sliver of health. Takes them out first if you haven’t and leave Saber for the last as his damage isn’t that high.
Judging from the enemy’s classes of Lancer, Berserker and Saber, Saber class servants should work well against them.
Three Lamias with 5.8k aren’t that much of a problem and can be killed with just one Buster card. If you want to charge up your NP gauge then use as many Arts cards as possible in this stage.
The HP of the enemies doubles but their attacks aren’t that high to cause you any problem. Continue building up your NP gauge if you haven’t and aim for overkill for the additional critical stars before the boss stage.
If you have male servants within the party, the skills of Stheno and Euryale can be quite troublesome as they can charm you for a turn. Therefore, we aim to take out those two first with our NP on the first turn and if you have a servant that has a powerful AOE NP such as Tamamo Cat or Artoria this battle should be an easy one.
# | Enemy | Lvl | Class | HP |
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1 | Dragon Tooth Warrior x3 | 6 | 4,029 | |
2 | Dragon Tooth Warrior x3 | 10 | 6,332 | |
3 | Altria | 20 | 29,841 | |
Lancelot | 20 | 22,430 | ||
Altria (Alter) | 20 | 25,172 |
# | Enemy | Lvl | Class | HP |
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1 | Ghost x3 | 2 | 975 | |
2 | Terror Ghost x2 | 4 | 2,933 | |
Ancient Ghost x1 | 4 | 4,332 | ||
3 | Mephistopheles | 10 | 14,545 | |
Medea | 10 | 13,637 | ||
Cursed Arm Hassan | 10 | 12,627 |
# | Enemy | Lvl | Class | HP |
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1 | Roman Coalition Soldiger x3 | 40 | 4,263 | |
2 | Cu Chulainn (Prototype) | 50 | 38,489 | |
Cu Chulainn (Caster) | 50 | 36,606 | ||
Carmilla | 50 | 35,660 | ||
Gilgamesh | 50 | 40,368 | ||
Heracles | 50 | 35,163 | ||
Alexander | 50 | 32,932 | ||
Nero Claudius | 50 | 74,028 |
Servants to be aware of: Carmilla, Gilgamesh and Nero Claudius
As the hardest battle that you are going to face in the Nero Festival, the Grand Final’s last stage comprises of seven servants from different classes, each with an average of 35k HP while Nero herself as the final boss has 74k HP. Therefore, it is quite difficult in choosing the right party members to be brought into this battle where Jeanne d’Arc might seem like a suitable choice due to her high HP and resistance to all the main classes except Berserker. Gilgamesh is also another suitable candidate for this battle as he can counter the Saber class Nero.
The initial enemies that would appear are Lancer, Caster and Assassin, while the others would appear in the sequence of Rider > Archer > Berserker > Saber. Aim for Assassin first as she is able to drain your NP while charging up her own gauge and by only needing three bars to full gauge, she can be quite a dangerous foe if left unattended. After she is taken out, we turn our attention to Caster as he has an AOE NP which can do quite a bit of damage to our party. Lancer and Rider shouldn’t be much of a problem but by the time Gilgamesh comes out, targets him immediately and takes him out as soon as possible since he only needs three turns to charge up his NP gauge. If you failed to do so, make sure you apply evasion or invincibility on your main attackers to make sure they survived his NP onslaught. After that, Berserker won’t be causing much trouble as he can be easily taken out with only 35k HP and weak to every servant classes. Finally, we would meet Nero herself which has a skill that can recover her HP and increases her defense which is very annoying especially if the battle drag on for a long time. If you have saved up your NP until this point then don’t need to hesitate and use them directly before her defense increase starts to stack up.
Frontline | ||
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Lv. 35 St. George CE: Parted Sea | Lv. 35 Leonidas CE: Parted Sea | Lv.70 Heracles (Support) CE: Kaleidoscope |
Backline | ||
Benkei | Mash | Any |
This strategy revolves around protecting Heracles as much as possible with all your taunters and give Heracles the chance to wreak havoc through the enemies. A high level Heracles should be used, preferably Level 70 as the self guts skill might come in handy during emergency and equipped with the Kaleidoscope CE as we would like to have his NP ready at the final stage. The level of the other servants should be around Level 35 and the CE equipped doesn’t really matter that much but I would recommend Parted Sea as it is one of the easily obtained defensive CE.
If you have the Parted Sea CE equipped to your frontline members, try to take out two of the enemies on the first turn and leave one for Heracles to build up his NP gauge. This is because we would like to save at least one of the evasion to be used together with our taunt at the final stage.
Don’t need to use your taunt skills first as the enemies would be buffing themselves up on the first turn. If your Heracles’s NP is ready, use it directly on Carmilla as otherwise she would drain your NP gauge instead. After taking out Carmilla, we should now focus on Cu Caster as he has an AOE NP. Remember to use your taunt skill but only one of them at a time as we would like to avoid taking damage on our Heracles. Rider and Lancer shouldn’t be posing much of a problem but when Gilgamesh comes out be sure to focus on taking him out first as an AOE NP that only needs three turns to fully charge is no joke. If you didn’t manage to do so, make sure to use your evasion skill on Heracles so that he would survive. By the time Nero comes out, your NP should be ready again so use it immediately to take out a huge chunk of her HP before she starts to buff up her defense
US/EN (UTC) | |
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Ibaraki Douji event: Rashoumon May 16 - 30 | - |
JP (JST) | |
Fate/Apocrypha Event: Inheritance of Glory Apr 29 - May 13 | Murder at the Kogetsukan May 11 - 18 |
Master Missions | |
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JP May 7 - 13 | US May 7 - 13 |
Pickup Servants | ||
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Shuten Douji | ||
Pickup CEs | ||
Fox's Night Dream | Burning Love Story | Subscription List Reading |
Pickup Servants | |
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Achilleus (Achilles) | Chiron |
Pickup Craft Essences | ||
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A Pilgrimage Towards Him | The Moment of Destruction | Let's Depart! |