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Mash Kyrielight

FGO Mashu Kyrielight, Pros and Cons, Rating, Strategies and Tips, Stats, Skills, Wiki, and Noble Phantasm.
[JP] Fate Grand Order
Fate/Apocrypha Event: Inheritance of Glory Guide
update 18/07/2017

Overview

Mashu Kyrielight

RarityCostClass
4★0Shielder
Shielder

[JP]
Mashu is perhaps one of the best supports units ingame, when taking into consideration what she’s capable of and how little it costs to achieve her full potential. It’s hard to imagine Mashu falling off from relevance, as she excels the best in a role that has great use in most fights, if not all.

[NA]
Mashu isn’t quite at full potential yet in NA, but her quality is somewhat there. She isn’t as reliable or as sturdy as she is in the JP server, but most of her functions are already implemented ingame and is fully usable, even without her final ascension.

Pros

  • Being able to take neutral against everything makes her quite sturdy
  • Is able to buff defense very well
  • NP also grants a very good ATK buff
  • 3rd skill allows her to use her NP back-to-back
  • A taunt and a an invulnerability skill that allows her to target others shield her allies even further
  • Her cost in battle and in skill leveling is very little

Cons

  • Full potential is locked with story’s progression (NA)
  • Her star absorption can sometimes get in the way as she might steal stars from the damage dealer

Strategies & Tips

Mashu is all about defense. Her entire kit is dedicated to giving your team as much defense as possible, and she does this splendidly. There are a few notable reasons as to why Mashu is such an effective defender, and these would be:

  • She deals and takes neutral damage to everyone
    As a support this is very useful--- it means that she’s applicable to almost any fight, regardless of the enemy’s class, including Berserkers. With her DEF ups in consideration, she would be very sturdy against enemies, enabling her to stay around for a long amount of time.

  • Her DEF ups can stack up to amazing amounts
    Mashu is able to semi-spam her NP with her 3rd skill, which improves her NP gain by a ridiculous amount for a turn. With just one NP and her 1st skill she’s able to stack her DEF ups to at least 50%, and with two of her NPs she would be able to give 80% DEF up. Considering this, it’s not that hard to block an AoE NP completely, as long as one has another member to fill in the extra 20% needed for a full 100% DEF up.

  • Her battle cost is 0 and her skill costs are on par with 3's
    The fact that Mashu costs so little to invest in makes her such an effective support unit in terms of cost efficiency. She’s able to give out a lot in return for very little, and the role she excels in is useful at almost any point in the game, too.

Best Servants to Work with

ServantsExplanation
Hans Christian Andersen
Hans Christian Andersen
Hans is able to fill in more DEF up and ATK up to further aid Mashu’s own buffs, and his heals would also patch up the damage taken by your team. His triple Arts deck would also give more access to Arts chains, allowing Mashu to charge faster.
Tamamo Cat
Tamamo Cat
[JP]
Tamamo is able to provide an Arts buff to multiply with Mashu’s ATK up to boost an Arts damage dealer’s output further. She’s also able to reduce cooldowns and charge her allies’ NP gauges through her NP, allowing Mashu’s buffs to come at a more frequent rate. She also possesses a triple Arts deck that would also give more access to Arts chains, allowing Mashu to charge faster.
Merlin
Merlin
[JP]
Merlin is able to provide a Buster buff to multiply with Mashu’s ATK up to boost a Buster damager’s output further. Merlin is also able to passively charge his allies’ NP gauges and provide a 1 turn invul for the team, which can allow Mashu to focus on sustaining the team all throughout instead of countering enemy NPs.

Best Craft Essences

Increase in NP gain/arts performance

The idea here is to support Mashu’s ability to use her NP as much as possible. Since her NP is what provides the most DEF up, having it up constantly would benefit your team’s survival. As such, CEs that boost her NP gain or Arts cards would be the best.

Gain NP every turn

Along the same idea as NP gain up CEs, Mashu would also have easier access to her NP with CEs that provide charge her NP gauge per turn.

Stats

LvlHPATK
Base1,8541,261
Lv305,4023,583
Lv406,6274,385
Lv507,8525,187
Lv609,0775,989
Lv7011,5167,815
Lv8012,8778,730

Hidden Stats

NP Charge (ATK)0.84%
NP Charge (DEF)3%
Star Weight99
Star Rate9.9%
Death Resist24.5%
AlignmentLawful, Good
AttributeEarth
TraitsFemale, Servant, Humanoid, Weak to Enuma Elish, Riding, Sky or Earth Servant, Demi-Servant

Noble Phantasm

Mashu’s NP grants a 30% increase in DEF to all allies and reduces all incoming damage by 100. It also provides a 30% ATK up to all allies except herself. It’s pretty straightforward as a supportive NP, and the fact that it’s Arts means that it can also be used for Arts chains or as the first card in a Brave chain to recharge her gauge. The ATK up doesn’t apply to Mashu, but it’s very valuable in supporting your damager with it’s great scaling.

Lord Chaldeas

Reduces damage taken by all party members (3 turns).
[Overcharge] Increase party's defense (3turns).

RankD
ClassificationAnti-Personnel
TypeArts
Hit-Count-
LvlDamage Taken -ChargeDefense +
1100100%30%
2550200%35%
3775300%40%
4888400%45%
51000500%50%

Lord Camelot

Unlocked after Chapter 17 (4/5).

Reduces damage taken by all party members (3 turns).
Increase party's attack damage by 30% except self for 3 turns.
[Overcharge] Increase party's defense (3turns).

RankB+++
ClassificationAnti-Evil
TypeArts
Hit-Count-
LvlDamage Taken -ChargeDefense +
1100100%30%
2550200%35%
3775300%40%
4888400%45%
51000500%50%

Skills

Upgrade Priority

Transient Wall of Snowflakes / Cooldown: 7-5
Increase DEF of all allies (3 turns)
Reduce incoming damage (1 turn)

A great skill that has a good and short downtime. This skill can be stacked with Mashu’s NP to improve your defense further, or be used during times her NP isn’t available yet. The damage reduction is also nice to minimize damage at least for 1 hit, and it can also be used to further cut down damage in case one’s DEF ups haven’t stacked up to 100% yet.

Obscurant Wall of Chalk / Cooldown: 9-7
Apply Invulnerable (1 turn)
Increase NP Gauge

As a targetable skill, this skill gains a lot of merits in how it’s used. A 20% charge to an ally is a useful feature overall, and the added invul can help in a pinch. The only downside to this would be it’s long cooldown, which means that one may have to use it carefully at times.

Shield of Rousing Resolution / Cooldown: 8-6
Apply Taunt to self (1 turn)
Increase NP Gain (1 turn)

While the taunt is useful, the real point of this skill is the increase in NP gain. At level 10 it grants Mashu a 400% increase in NP gain, which lets her charge her NP almost immediately upon use. Using the skill on a NPAA brave chain would allow Mashu to fully charge her NP (sometimes going beyond 100%). The taunt is also useful against enemy ST NPs, as she can block it with her invul skill as well.

Skill Priority: 3/1/2

Transient Wall of Snowflakes

今は脆き雪花の壁

Available from the start.
Increases party's defense for 3 turns.

LvlDefense +Cooldown
110%7
210.5%7
311%7
411.5%7
512%7
612.5%6
713%6
813.5%6
914%6
1015%5

Exalted Impervious Wall of Snowflakes

今は脆き雪花の壁

Clear King of Kings Ozymandias stage 1/3 in Camelot.
Increases party's defense for 3 turns.
Reduce damage taken by 2000 (1 hit).

LvlDefense +Cooldown
115%7
215.5%7
316%7
416.5%7
517%7
617.5%6
718%6
818.5%6
919%6
1020%5

Obscurant Wall of Chalk

Obscurant Wall of Chalk

Available from the start.
Grants one ally invincibility for 1 turn.
Charges their NP gauge.

LvlNP +Cooldown
110%9
211%9
312%9
413%9
514%9
615%8
716%8
817%8
918%8
1020%7

Shield of Rousing Resolution

Shield of Rousing Resolution

Unlocks after 2nd Ascension
Draws attention of all enemies to self for 1 turn.
Increases own NP generation rate for 1 turn.

LvlNP Rate +Cooldown
1200%8
2220%8
3240%8
4260%8
5280%8
6300%7
7320%7
8340%7
9360%7
10400%6

Class Skills

Magic Resistance AMagic Resistance A
Increases own resistance to debuffs by 20%.
Riding CRiding C
Increases own Quick card performance by 6%.

Command Cards

QuickArtsArtsBusterBuster
Card対魔力AQuick対魔力AArts対魔力ABuster対魔力AExtra
Hit-Count2213

Mashu comes with a QAABB deck, which allows her to charge her NP well enough and deal some decent damage on the side to help your team’s DPT. Her hitcounts aren’t anything amazing, but her base gain is enough to allow her to gain NP well enough.

NP Gain

1st2nd3rd
642
6911
611
123
B / Q710
000

Bond Level

LvlExp RequiredTotal Exp
11,0001,000
21,0002,000
31,0003,000
41,0004,000
51,000
Clear Babylonia
5,000
6--
7--
8--
9--
10--

Skill Enhancement Materials

LvlQP CostMaterials
1 → 250,000Heros Proofx5 (Heros Proof)
2 → 3100,000Dragon Fangx5 (Dragon Fang)
3 → 4300,000Yggdrasil Seedx5 (Yggdrasil Seed)
4 → 5400,000Octuplet Twin Crystalsx5 (Octuplet Twin Crystals)
5 → 61,000,000Shadow Servantx5 (Shadow Servant)
6 → 71,250,000Infinity Gearx5 (Infinity Gear)
7 → 82,500,000Phoenix Plumex5 (Phoenix Plume)
8 → 93,000,000Dragons Reverse Scalex5 (Dragons Reverse Scale)
9 → 105,000,000Crystallized Lore​x (Crystallized Lore​)

Ascension Materials

AscensionRequirement
1stClear Septem
2ndClear London
3rdClear Camelot
4thClear Babylonia

Saint Graph (Spoiler)

1st2nd
Mash 1Mash 2
3rd4th
Mash 3Mash 4

Other Servants

Comments

momoon
quite shielder very shield

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