[JP] Looking at the pool of SR Assassins, it’s somewhat unfortunate that there have been more misses more than there are hits. The cavalry classes in general have always had been inconsistent in terms of quality, and sadly the SR Assassin roster is the same. Still, Carmilla can be considered one of the better ones, as she does play out fairly well.
[NA] Carmilla’s 3rd skill upgrade doesn’t exactly make her performance differ amazingly, but it does polish it further.
Pros
Very good NP gain allows her to charge her NP at a Quick rate
Overall stargen is decent due to 3rd skill
Can survive and hit decently due to her NP’s secondary effects
NP contains a decent Anti-Female buff
Cons
Overall damage is hindered by her class multiplier deck
NP spam capability is lowered by her NP’s card type
Lacks a hard survival function
Strategies & Tips
Carmilla is an interesting bundle of an Assassin. Her style of dealing damage is essentially through spamming her NP--- which grants her an ATK buff and a heal, allowing her to make her damage grow with every use and sustain herself. In other words, she deals damage over time. Still, her overall damage and spam capability is actually limited. Still, an interesting ability that Carmilla possesses is her ability to debilitate enemies. Her skills allow her to crowd control to an extent, which boosts her worth overall as she would be able to deal damage and sustain herself whilst disabling the enemy,
That said, Carmilla isn’t exactly perfect--- all of her capabilities are limited, and sometimes one would be left with an unsatisfactory feeling when she doesn’t live up to what one expects her to do.
Noble Phantasm
Carmilla’s Noble Phantasm deals depressingly low damage at NP1, ranking in as the 3rd lowest ST NP among all Assassins. However, it at least comes with rather nice secondary effects. It deals extra damage to Female enemies, heals her, and buffs her ATK for 3 turns--- which allows Carmilla to keep herself alive and increase her attack power. The NP’s card type is somewhat interesting too--- as a Buster card it allows Carmilla to deal more damage overall with her NP brave chains, especially with her ATK buff included, but it also limits her potential in recharging her her NP quickly.
Hans is able to increase Carmilla’s overall survivability even further with his DEF and healing buffs. Aside from that, he’s also able to increase her offense by stacking ATK buffs, and increase her overall damage and NP spam by providing Arts cards for first-card bonuses and passively generating stars.
Waver is able to provide Carmilla more survivability and offense through his DEF and ATK buffs, as well as disable enemies further with his stun and NP drain. He’s also able to charge her NP gauge directly, which can allow her to use her NP at a quicker rate.
[JP] Merlin is able to boost Carmilla’s damage by great amounts through his Buster buff and ATK buff, as well as support her survivability through his healing buff. Not only that, he’s also able to support her NP spam potential by passively charging her NP gauge and generating stars.
As someone who is able to charge their NP quickly, it is no question that a CE like this would fit very well. An NP damage up would boost Carmilla’s overall damage very well, especially when it multiplies with her ATK/DEF buffs/debuffs
A useful bond CE is rare, and it’s nice to see that Carmilla’s is one of those. It grants her a 30% increase in damage, and a 30% chance to seal an enemy’s NP on every hit. It’s not exactly that special, but as Carmilla’s best performance comes out from allowing her to perform Brave chains often, it allows her to disable her enemies with decent chances.
If equipped to Carmilla, Increase NP damage by 30%. Chance to seal an enemy's NP (1 turn) when attacking.
Stats
Lvl
HP
ATK
Base
1,675
1,568
Lv40
6,153
5,558
Lv80
10,473
9,408
Lv90
11,581
10,395
Lv100
12,698
11,391
Hidden Stats
NP Charge (ATK)
2.15%
NP Charge (DEF)
4%
Star Weight
98
Star Rate
25.2%
Death Resist
44%
Alignment
Lawful, Good
Attribute
Earth
Traits
Female, Humanoid, Servant, Weak to Enuma Elish, Earth or Sky
Noble Phantasm
Phantom Maiden (Rank C)
Deals damage to a single enemy. Recovers own HP by 2000 Increases own attack by 20% for 3 turns.Activates after deals damage [Overcharge]Deals extra damage against Females.
Rank
C
Classification
Anti-Personnel
Type
Buster
Hit-Count
1
Lvl
Damage +
Charge
Extra Damage
1
600%
100%
120%
2
800%
200%
132.5%
3
900%
300%
145%
4
950%
400%
157.5%
5
1000%
500%
170%
Phantom Maiden (Rank C+)
Deals damage to a single enemy. Recovers own HP by 2000 Increases own attack by 20% for 3 turns.Activates after deals damage [Overcharge]Deals extra damage against Females.
Lvl
Damage +
Charge
Extra Damage
1
800%
100%
150%
2
1000%
200%
162.5%
3
1100%
300%
175%
4
1150%
400%
187.5%
5
1200%
500%
200%
Skills
Upgrade Priority
Vampirism C / Cooldown: 8-6 Chance to Decrease charge by 1 Increase own NP gauge
An NP charge skill aids Carmilla’s potential and capability to charge and use her NP frequently. Vampirism in general is a lovely skill too, as it comes with a good chance to decrease the enemy’s charge, allowing for some form of crowd control.
A decent DEF down skill allows Carmilla to hit a little better. Although it doesn’t really make her NP hit any harder that much, the real benefit to this skill is in how it stacks up with her NP’s ATK buff. With the ATK buff considered it would allow her to hit on her brave chains with a 40% increase in ATK, and if one is lucky enough to be able to use her NP on the 3rd turn of the skill’s duration the amount increases to 60%. It’s not anything too amazing, but it does allow her to deal decent damage on her Brave chains, particularly on her Extra Card.
Bathing in Fresh Blood A / Cooldown: 8-6 [Strengthening Upgrade] Decrease Critical Hit Rate (3 turns) Gain stars per turn (3 turns)
A bloody solid skill, if you know what I mean. This skill allows Carmilla to somewhat improve her defenses, as it lowers an enemy’s chance to crit. The skill shines even more when considering the fact that her natural enemy, Riders have a pretty considerable crit rate. The star-per-turn might seem like icing on top, but it’s actually a very nice bonus when considering the fact that she has 3 Quick cards. As an old generation Servant, her hitcounts don’t allow her generate a huge amount of stars. As such, with this skill her overall stargen increases, allowing her more chances to crit and refill her gauge through them.
Skill Priority: 3/1/2
Bloodsucker C
Available from the start Chance to reduce one enemy's NP gauge by 1. Charges own NP gauge.
Lvl
Drain Chance
NP +
Cooldown
1
60%
18%
8
2
62%
18.9%
8
3
64%
19.8%
8
4
66%
20.7%
8
5
68%
21.6%
8
6
70%
22.5%
7
7
72%
23.4%
7
8
74%
24.3%
7
9
76%
25.2%
7
10
80%
27%
6
Torture Technique A
Unlocks after 1st Ascension Reduces the defense of one enemy for 3 turns.
Lvl
Defense -
Cooldown
1
10%
7
2
11%
7
3
12%
7
4
13%
7
5
14%
7
6
15%
6
7
16%
6
8
17%
6
9
18%
6
10
20%
5
Blood Bath A
Unlocks after Strengthening Quest Decrease target's Critical Chance for 3 turns. Gain critical stars each turn for 3 turns.
Lvl
Critical Chance -
Stars +
Cooldown
1
30%
5
8
2
32%
6
8
3
34%
6
8
4
36%
7
8
5
38%
7
8
6
40%
8
7
7
42%
8
7
8
44%
9
7
9
46%
9
7
10
50%
10
6
Class Skills
Presence Concealment D Increases unit's critical star generation rate by 4%
Command Cards
Card
Quick
Arts
Buster
Extra
Hit-Count
2
1
1
3
There’s a few interesting things that comes with Carmilla’s deck. Sporting a traditional QQQAB deck limits Carmilla’s overall damage and stargen disappointingly. However, despite her hitcounts, Carmilla’s base gain is actually very good, equaling with other units who have 4 hits on their Quicks. In a way, her deck mirrors her entire kit--- it complements her capability to charge her NP and deal damage, but also hinders it due to its big flaws.