As with the first part, you aid one of six teams to escape Medb’s prison. Finishing a team’s Race Support Battle earns you some Support Points. The progress of each team will depend on how much total Support Points have been accumulated from all the Masters participating. Boost items double any Aid Points earned. Use a team's preferred boost item to earn an additional Aid Point!
Which team should I support?
Each team provides a different reward upon winning the race. However, the amount of materials they provide (x5) is rather minuscule in this stage on the game. Additionally, even if you do not support the winning team, you will still get the same rewards, meaning that it’s not a problem to simply support the team you like best.
It is also possible to choose a team based on the exchange materials you need. Generally speaking, if you rolled a lot of Event Craft Essences, it would be better to farm in maps that only drops a single exchange material type. Otherwise, the free Event Craft Essence grants a +2 bonus to all drops, which means that you should look for quests with the most drop total.
What should I get from the Event Shop?
To fully clear the Event Shop, you would need 4 Morning Star Venus, 10900 Connacht Coins, 9400 Instant Noodles, and 8700 One Drop of Candy.
Aside from additional Isthar copies, the 5★ (SSR) Craft Essence, Dive to Blue, should be the your first priority in the event shop, as it has a pretty decent effect, and allows you to farm much more easily with the bonus drops it grants. As with the first part, the rest of the items should be exchanged depending on the player’s needs, though it is highly recommended to go for the 4★ (SR) Fou cards due to their limited availability.
Drop item chart
There is no big difference between Drill Class and Dynamite Class in terms of drops. However, you can earn more drops by farming Dynamite Class.
Round 4
Event items
Materials
Enemy Boss class: /
Best event servants
Event items
Materials
Enemy Boss class: /
Best event servants
Event items
Materials
Enemy Boss class:/
Best event servants
Event items
Materials
Enemy Boss class: /
Best event servants
Event items
Materials
Enemy Boss class: /
Best event servants
Event items
Materials
Enemy Boss class: /
Best event servants
Round 3
Altria & Nero
Event items
Materials
Enemy Boss class: /
Best event servants
Fran
Event items
Materials
Enemy Boss class: /
Best event servants
Yorimitsu
Event items
Materials
Enemy Boss class:Boss class: //
Best event servants /
Helena
Event items
Materials
Enemy Boss class: //
Best event servants
Nobu
Event items
Materials
Enemy Boss class: //
Best event servants
Nitocris
Event items
Materials
Enemy Boss class: /
Best event servants
Round 2
Altria & Nero
Event items
Materials
Enemy Boss class: //
Best event servants
Fran
Event items
Materials
Enemy Boss class: /
Best event servants
Yorimitsu
Event items
Materials
Enemy Boss class: /
Best event servants
Helena
Event items
Materials
Enemy Boss class: /
Best event servants
Nobu
Event items
Materials
Enemy Boss class: //
Best event servants
Nitocris
Event items
Materials
Enemy Boss class: //
Best event servants
Round 1
Altria & Nero
Event items
Materials
Enemy Boss class: /
Best event servants
Fran
Event items
Materials
Enemy Boss class: //
Best event servants
Yorimitsu
Event items
Materials
Enemy Boss class: /
Best event servants
Helena
Event items
Materials
Enemy Boss class: /
Best event servants
Nobu
Event items
Materials
Enemy Boss class: /
Best event servants
Nitocris
Event items
Materials
Enemy Boss class: //
Best event servants
Challenge Quest Guide
[High Difficulty] Prison Break : DOG Police
Node: Basement I The boss of this stage is Hessian Lobo, with around 700,000 HP broken down into three health bars. He gains increased instant kill chance at every Break; however, the biggest concern is that he removes a target’s buffs just before his NP, making it harder to defend against him. He lacks other gimmicks, however, so this is mostly a damage race fight. Recommended Servant: BB
[High Difficulty] Prison Break : Enkidu
Node: Basement II Enkidu has around 800,000 HP broken down into three health bars. This is by far the easiest of the quests, as Enkidu simply gains increased resistance against debuffs / debuff immunity with every Break. Recommended Servant: Any damage-dealing Saber
Node: Basement III The boss for this stage initially appears as Carmilla, with 214,000 HP. On first break, they will turn into Nightingale with 244,000 HP, and on second break they are revealed to be Yan Qing with 340,000 HP. From these three phases, only Yan Qing possesses an NP gauge; however, Carmilla and Nightingale tend to target females, and hit quite hard. Recommended Servant: Casters, Damage dealers to kill Nightingale
[High Difficulty] Prison Break : Gorgon
Node: Basement IV Gorgon has around 780,000 HP broken down into three health bars. There are few gimmicks to this fight, the biggest one being that she changes forms on her final bar, making her normal attacks AoE in the process. Recommended Servant: BB
[High Difficulty] Psycho Chief Warden
Node: Courtyard II As Quetzalcoatl and Medb appear in the first and final spots, respectively, this battle should be relatively easy as long as you deal with them one at a time. Quetz has 270,000 HP and Medb has 350,000 HP, both broken into two health bars. Recommended Servant: Jack the Ripper
[High Difficulty] Heavenly Ox
Node: Courtyard I This stage starts with a 200,000 HP Ishtar whose hits are rather hard. Afterwards, it turns into a fight against Gugalanna, the Bull of Heaven. Gugalanna possesses around 1,800,000 HP, broken down into three health bars. Gugalanna has many newly-introduced gimmicks, as detailed in the following section.
Gugalanna’s Gimmicks
General Criticals: Gugalanna’s criticals are AoE. First Break: Removes all buffs from all opponents, removes all debuffs from self. Second Break: Gain an unremovable buff, which applies a new attack buff every turn for several turns. Noble Phantasm: AoE Noble Phantasm which applies an NP seal and a Skill Seal on all opponents for one turn.
Skills Agitating Euphrates: Applies a random card-type debuff on a random opponent. Flooding Tigris: Removes all buffs from a random opponent.
Additional Notes Gugalanna possesses high critical hit rate.
Strategy
Ishtar In order to have a smooth run, it is imperative to be able to eliminate Ishtar as soon as possible, not only due to her heavy-hitting attacks, but also because she has a 3-bar NP gauge, and possesses an NP charging skill as well as an Invulnerability skill. Recommended Servants: Scathach, Enkidu, Karna
Gugalanna This encounter is rather RNG-reliant, as triple critical hits in one turn from Gugalanna can easily unravel any strategy - especially on his first break turn, where the party will have little to no way to defend themselves. Fortunately, as his AoE hit is tied-in to his critical, reducing his critical hit rate means that he performs less AoE attacks, if any. It is also a good idea to time the party’s Noble Phantasm and skill usage, to minimize the effects of the Bull’s NP and Skill Seals. Recommended Servants: Jack the Ripper, King Hassan, Carmilla, Cu Chulainn [Alter], Jeanne d’Arc
BOOST ITEMS
Star Spoon
Satisfaction E∴T∴E Feared Demon King of the Sixth Heaven X
Calorie Meal
Tyrant Shooting Star Desert Beauty
NP Hammer
Steam Electrical with Papa Bureau of the Left Stables & Sanzang Fashi
Event servants
Drop +2
The following Servants increase material drops by 2: