Antonio Salieri is currently unavailable on the Global ver.
Antonio Salieri is the first addition to the roster of Silver Avengers. As a newcomer it might seem rather difficult to set a standard, but thankfully Antonio does very fine, and is able to perform very well without being too broken.
Antonio is rather straightforward on the surface--- He powers up his buffs, and uses NPAA chains to hit for pretty good numbers. Being an Arts Servant, he would also be able to naturally regulate his NP usage quite often, achieving good numbers overall. He also has 2 Busters on his kit, which can be used instead of his Arts cards to increase his crit damage further.
With a 3 Arts cards (including NP), a base rate of 0.70% NP gain on attacks, a rate of 6% gain upon getting hit (taking Avenger C’s passive into account), an Arts buff, and a passive 3.3% increase in gauge per turn, Antonio is also able to use his NP quite often, and charge his gauge quite quickly. In fact, if he crits he can recover most of his gauge.
His NP also applies an AOE ARTS Resistance Down, which can boost your team's NP gain and damage on Arts cards decently. It's some decent utility for Arts teams, and with his potential to charge his NP quickly one can stack it to power up his hits and overall NP gain even further.
Aside from his great overall NP gain, Salieri is also able to boast quite the amount of damage, even with having only a small pool of enemy classes to counter. With +1000 Fous, he is able to reach an attack of 9125, which is the highest among all Silvers so far, excluding Lu Bu since the guy deals extra damage to most classes. With the Avenger Class’s 1.1x multiplier in mind, his actual attack stat actually goes for up to 10,037.5, reaching levels extremely close to SRs. This allows him to be a reliable damager, even with the small amount of classes he is able to counter naturally.
To gain an idea on how much he deals, here are a few calculated numbers on his best chains. These calculations are based on +1000 fou stats, maxed skills, and against neutral classes.
These numbers are quite good, for someone who’s hitting against neutral classes and with only his own buffs.
It seems almost too good to be true, and it fact it is. There’s a few catches to the maestro’s performance that prevent it from being a masterful concert all-around.
That said, despite his difficulties Antonio still is quite a good Servant, and can work well with many allies that can improve his performance. He also still can aid his allies as he deals damage, fitting quite nicely within standard Arts teams.
Antonio’s NP deals pretty impressive damage at NP5, hitting for 22509 against all enemies with his Arts buff in effect. It also debuffs all enemies’ Arts Resistance, which can aid his team’s NP gain on their Arts cards for 3 turns. With his great NP gain using his NP twice within 3 turns or so is quite possible, so a 2nd NP would hit for at least 19046 damage with the Resistance down as its only modifier.
Still, due to the fact he is story-locked, acquiring him can prove to be difficult. As such, here are a few numbers to share how much he would deal at NP1:
Hans Christian Andersen
|Hans is able to improve Antonio’s survival by granting him sustenance through DEF ups and healing. He’s also able to buff his potential for offense by being able to generate stars with a similar Innocent Monster skill, and by providing him with extra ATK up and Crit damage up buffs.|
|Waver is able to provide Antonio with some sustain through his DEF up skill, along with buffing his offensive output through a his ATK up/DEF down and Crit damage up. He’s also able to charge his NP gauge directly, which can allow Salieri to use his NP consecutively at a more reliable pace.|
Tamamo no Mae
|Tamamo is able to buff Antonio’s Arts cards, boosting his damage and NP gain on his Arts cards even further. She’s also both able to heal him and recharge his NP gauge directly, giving him some slight sustenance and more consistency in damage. She’s also able to reduce his cooldowns, which he can benefit from as he would potentially be able to stack his hit-based Art buff for at least a single hit with the reduction in cooldowns.|
Wolfgang Amadeus Mozart
|After getting his upgrade, Mozart is able to provide 50 stars instantly, which would allow Salieri to crit effectively for a single turn. He’s also able to debuff his enemies’ ATK and DEF, as well as provide an AOE Arts up for the party. These three buffs can provide Antonio with more chances of survival, along with an increase in his overall potential for damage.|
|Gilgamesh is able to buff Salieri with an ATK up and an Arts up, giving him a considerable increase in damage. He’s also able to buff the Avenger’s DEF through his NP, adding more to his survival. Alongside this, Gilgamesh is also able to buff the party’s stargen by 100%, allowing the entire team to provide Antonio with stars to use.|
|Merlin is able to grant Antonio with healing and a party-wide invul skill to aid his survival, whilst charging his gauge actively and passively to improve his potential for damage. He’s also able to grant him a number of stars per turn, an ATK up, a Buster up, and a large Crit damage up buff, which can go well with the Avenger’s 2 Buster cards for a great increase in damage.|
Salieri would receive a great increase in overall potential damage with a boost to his NP damage. Especially if one considers his potential in using his NP at frequent intervals.
Since Antonio’s Arts buff lasts for only 3 hits, a backup buff through a CE can let him hit with a passive boost regardless of whether his buff is in effect or not.
Antonio’s main weakness as a crit damager is his lack of high star absorption. Thus, a CE that improves it can also fix up his overall consistency, making him more reliable in dealing hits.
|When equipped on Salieri, Increase Arts Card performance of all allies by 10% and NP damage by 10% while on the field.|
|NP Charge (ATK)||0.7%|
|NP Charge (DEF)||5%|
|Traits||Servant, Humanoid, Male, Weak to Enuma Elish|
Deals damage to all enemies
[Demerit] Reduces Party Star Generation by 20% for 3 turns
[Overcharge] Reduces Enemy Arts Resistance for 3 turns
|Lvl||Damage +||Charge||Arts Res -|
Skill Priority: 2/1/3 or 1/2/3
At max level, this skill creates 10 stars per turn, which is quite useful considering that one can have this skill active for 60% of the time he’s on the field. Since it’s a gain-per-turn type of skill, it can be stacked with other similar skills to provide star support for not only Salieri himself, but for his allies as well. It can also be useful for situations where he’s able to do damage bursts consecutively or in close intervals. The increase in crit damage goes for a decent 30% at max level, but in reality it stacks with his Oblivion Correction B passive for a 38% total increase in crit damage. Still, due to it being available for only 3 times, one would lose the buff once one is able to hit 3 critical hits, which limits the overall amount of use one can benefit from it.
An increase in Arts performance grants Salieri a good increase in damage and NP gain on his 3 Arts cards (including NP). It provides him with his primary buff for his NP, and with also great potential to recharge his NP gauge fast. Along with his other skills, due to its unique nature, even if Antonio is able to recover his NP gauge with an NPAA CRIT Brave chain, his next NP would not have a buff when it hits.
Available from the start
Gain Critical Stars every turn (3 turns)
Increases own Critical Damage 3 times (5 turns)
|Lvl||Stars Regen +||Crit Dmg +||Cooldown|
Unlocks after 1st Ascension
Increases own Arts Performance 3 times (5 turns)
Unlocks after 3rd Ascension
Reduces enemies' DEF 3 times (5 turns)
Decreases other party members' debuff resistance by 6%.
Increases NP Charge Rate when hit by 16%.
|Oblivion Correction B|
Increases own Critical Damage by 8%.
|Self-Replenishment (Magic) C|
Gain 3.3% NP Gauge per turn.
A QAABB deck allows Salieri to charge and recharge his NP quite effectively, giving him good potential for consistent damage. While arguably 2 Quicks could have been better for him, having 2 Busters also allow him the option to crit for even more damage.
|Lvl||Exp Required||Total Exp|
|1 → 2||50,000||x8 (Chains of the Fool)|
|2 → 3||100,000||x8 (Stinger of Certain Death)|
|3 → 4||300,000||x10 (Magical Cerebrospinal Fluid)|
|4 → 5||400,000||x10 (Phoenix Feather)|
|5 → 6||1,000,000||x10 (Night-Weeping Iron Pile)|
|6 → 7||1,250,000||x12 (Stimulus Gunpowder)|
|7 → 8||2,500,000||x12 (Permafrost Ice Crystal)|
|8 → 9||3,000,000||x12 (Scarab of Wisdom)|
|9 → 10||5,000,000||x (Crystallized Lore)|