Ivan the Terrible is currently unavailable on the Global ver. Ivan the Terrible is a limited servant and only available in the second Anastasia Summoning Campaign banner.
Rarity
Cost
Class
5★
16
Overview
Ivan is perhaps one of the most powerful Riders so far--- his skillset provides him with access to great potential for both damage and utility that can aid the team against many foes.
Pros
Good NP damage that applies Buster resistance down
Is able to remove own debuffs
Has great overall NP gain
Can remove all enemies buffs
Has an AoE ATK down
Is able to produce stars every turn
Cons
His 3rd skill’s effects are packed, which may sometimes make it hard to benefit from all of them
Strategy and Tips
Ivan is quite the juggernaut, and not just with his sheer size--- not only is he able to hit with great potential for damage, he also has good utilities that can turn the tides of battle to his team’s favor. He has no visible weaknesses that hinder his performance. To fully understand how good he is, we’ll go over his strengths in detail.
In regards to damage, Ivan does quite a good amount--- with his skills alone he can power up his Buster cards by 40%, but through his NP’s debuff he can stack up to at least a 60% increase for 3 turns. His Buster up skill also comes packaged with a buff that gives him stars per turn, so with his class’s naturally high star absorption rate, he would be able to easily deal high-powered Buster crits. And it doesn’t stop there--- he’s also able to buff his NP gain for most of the time he’s on the field, which with his 2 Arts cards and crit potential allows him to recharge his gauge at good speeds. This means that as long as his buffs and debuff are active, he would hit for more damage on his next NP, allowing him to potentially stack more of his Buster resistance down.
As for utility, Ivan has mainly three. His first is the ability to remove his debuffs. The ability to remove debuffs is quite useful as a tool, as it lets Ivan rid himself of any pesky effects that may aim to hinder his damage or survival. It’s not that noticeable, but it can add a lot to how good he performs on his strong points, and even counter debuff-based gimmicks from difficult enemies. His 3rd skill grants him 2 more utilities: an ATK down and an AoE buff removal. An ATK down is rather straightforward--- it reduces enemy damage which can allow the team more survival, especially when it’s stacked with similar effects from other Servants. The AOE removal of buffs however, is quite a splendid tool. It allows for Ivan to counter and defend from buffstacking and/or gimmicky buffs that may disable or kill the entire team.
He’s not perfect however, of course. Being able to use his NP twice within three turns can be quite difficult to pull off most of the time. His 3rd skill’s effects are also packed together, which makes it hard to use regularly, as one would usually prefer to save the buff removal for key moments.
Noble Phantasm
Zveri Krestniy Hod deals decent damage at 23.7k damage against all enemies when buffed with his own skills and at NP1. It has a built-in NP buff that multiplies with his Buster buff, and applies an AoE Buster resistance down. It’s quite straightforward, really, and serves mostly to buff his own damage.
Hans can increase Ivan’s damage by providing him with ATK up and crit damage up, along with passively providing stars for him. He can also stack his DEF buffs on the latter’s ATK down debuff, as well as heal the party, giving way for decent sustain for the entire team.
Waver is able to provide Ivan with an ATK and crit up buff that can improve his damage further. He’s also able to provide high-scaling DEF buffs that can stack with the latter’s ATK down for more reduction in damage. He’s also able to charge Ivan’s NP gauge directly, further improving his potential for using his NP twice within 3 turns.
Merlin is able to provide Ivan with large amounts of boosts to his damage, by granting him an ATK up, Buster up, and crit up. He can also heal the entire party as he generates stars every turn, granting Ivan more chances to crit and healing to pair with his ATK down.
Best CEs
NP Damage Up
An increase in NP damage can boost Ivan’s potential for damage overall, especially due to the fact that he is able to charge his NP gauge quite quickly.
When equipped to Ivan the Terrible (Rider) only and while that servant is on the field, increase Buster Card effectiveness and NP Damage of all allies by 10% while on the field.
Stats
Lvl
HP
ATK
Base
1,948
1,795
Lv50
7,684
6,765
Lv90
13,284
11,619
Lv100
14,553
12,719
Hidden Stats
NP Charge (ATK)
0.62%
NP Charge (DEF)
3%
Star Weight
200
Star Rate
8.9%
Death Resist
40%
Alignment
Lawful Evil
Attribute
Human
Traits
Beast, Earth or Sky, Humanoid, King, Male, Riding, Servant, Weak to Enuma Elish
Noble Phantasm
Zveri Krestnyy Khod
Deals damage to all enemies Reduces enemies' Buster Resistance by 20% for 3 turns [Overcharge] Increases' own NP Damage for 1 turn (activates first)
Rank
A+
Classification
Anti-Unit
Type
Buster
Hit-Count
5
Lvl
Damage +
Charge
NP Damage+
1
300%
100%
30%
2
400%
200%
40%
3
450%
300%
50%
4
475%
400%
60%
5
500%
500%
70%
Skills
Upgrade Priority
Contradicting Memory A / Cooldown: 7-5
A gnarly great skill that can allow Ivan to charge his NP gauge at good speeds. Most NP gain skills have a cooldown of 6 turns at max level, which makes this one quite a cheat as it boosts his gain for good numbers without having long downtime. With a short cooldown, it becomes somewhat manageable to use the skill for either effect, and one wouldn’t worry much about wasting one for the other.
Innocent Monster (Strange) A / Cooldown: 7-5
Gaining 10 stars per turn allows Ivan to make use of his potential well. While it’s not enough to support a 100% crit rate for all his cards every turn, it can grant him good chances to make use of his NP gain up buff and Buster up to either charge his gauge quickly or hit very hard with his Arts and Buster cards.
Great Supreme Authority A / Cooldown: 8-6
As mentioned earlier, this carries most of Ivan’s potential for survival and support his allies. It can be quite hard to benefit from all effects though, due to its longer CD and tight packaging. For most cases, one would opt to use the ATK down as often as possible due to how much it can help with the team’s survival. In other words, it’s a skill that’s meant to be for continuous use due to its potential for sustain. In this case, due to having 2 effects that are meant for countering dire situations can make it harder to use, as one would want to instead wait for said situations to benefit from the skill’s effects. Still, it’s not as if it’s entirely problematic to use--- the ATK down can be used with other Servants who can stack similar effects, so that even though only Ivan has invulnerability, his allies don’t get left for slaughter. The buff removal can also take away pierce invulnerability buffs or ATK ups the enemy might have, further adding unto how its effects can work together.
1/2/3
Contradictive Mind A
Available from the start Increases own NP Generation Rate by for 3 turns Removes own debuffs
Lvl
NP Rate +
Cooldown
1
30%
7
2
32%
7
3
33%
7
4
35%
7
5
38%
7
6
40%
6
7
42%
6
8
44%
6
9
46%
6
10
50%
5
Innocent Monster (Lost)
Unlocks after 1st ascension Gains Critical Stars per turn for 3 turns Increases own Buster Card performance for 3 turns
Lvl
Star Regen +
Buster +
Cooldown
1
5
20%
7
2
6
22%
7
3
6
24%
7
4
7
26%
7
5
7
28%
7
6
8
30%
6
7
8
32%
6
8
9
34%
6
9
9
36%
6
10
10
40%
5
Emergency Powers A
Unlocks after 3rd Ascension Grants self Invincibility for 1 turn Reduces all enemies' ATK for 3 turns Removes all enemies' buffs
Lvl
ATK -
Cooldown
1
10%
8
2
11%
8
3
12%
8
4
13%
8
5
14%
8
6
15%
7
7
16%
7
8
17%
7
9
18%
7
10
20%
6
Class Skills
Magic Resistance D Increases own resistance to debuffs by 12.5%.
Riding EX Increases own Quick card performance by 12%.
Command Cards
Card
Quick
Arts
Buster
Extra
Hit-Count
4
3
2
4
A QAABB deck allows Ivan the capability to both charge his NP with his Arts cards and deal damage through his Busters. It’s the perfect fit for him.