Abigail’s main feature is her NP, which removes the target’s buffs before dealing damage. This niche alone, combined with her high ATK and Buster-type NP, means that she starts off with considerable edge compared to most other Servants. Aside from possessing a good skillset (her first skill in particular), her high critical absorption means that she is a candidate to be used in critical-oriented teams. She also has a notably high hitcount, meaning that she can generate a decent amount of stars, especially on her Quick and Extra cards - a boon further enhanced by her passive skill, which generates 2 stars per turn.
Unfortunately, there are three major weaknesses which should be considered when looking at Abigail’s set. The first is her low NP gain. Even with her high number of hits, it only brings her total NP gain to slightly below average. Fortunately, her triple Arts deck and 1st skill’s NP gain somewhat makes up for this. This brings us to her second major weakness, which is her skills’ long cooldown. With a base cooldown of 9 turns, and 7 when maxed on all skills, this makes her skills somewhat unreliable in extended fights. By extension, this means that she doesn’t have access to her buffs as often, which amplifies her last weakness; that is, she has little buffs on her normal cards’ damage (bar her second skill and her passive Buster Up), which means that she has limited damage potential.
Capable of dishing decent NP damage
Buff removal is highly useful in harder stages
High critical absorption
High hit number facilitates star generation
Powerful skill effects
Subpar NP gain
Long skill cooldowns cause performance inconsistencies
Limited amount of buffs on normal cards
Needs considerable support to be effective
Starategies & Tips
Abigail is best used with a solid supporting team, in order to patch her NP gain and provide critical stars for her use. With a good enough team, all her weaknesses can be largely ignored. Caster is her preferred ally class, as the low critical weight means that they won’t interfere with her star absorption. In battle, it is best to reserve her skills for crucial points in battle due to the long cooldown, and focus on Arts chains to help her in gaining NP. With sufficient buffs, she can occasionally perform high-damage critical Brave chains, but outside of those turns, do not expect her to deal exceptional damage.
Qliphoth Rhizome is Abigail’s main cannon, and the buff removal built-in to it is the most important part of her tool. When her first and second skills’ effects are active, she is able to achieve a decent amount of damage, but without them, she has to rely on external buffs.
Merlin provides several major benefits for Abigail. First and foremost is his superb NP gain aid, which greatly helps her poor NP gain. The second one is his buffs, which allows Abigail to perform much higher-damage criticals, aside from buffing her NP. He also provides a safety measure to the team and extra critical stars, which, in turn, enhances Abigail’s chance of performing criticals.
Zhuge Liang is a great help for Abigail thanks to his NP charging effects, especially in shorter battles. His buffs also increase her overall damage significantly. However, a somewhat major weakness is the fact that both of them have rather long cooldowns, which may cause a performance drop when their skills are down.
With Abigail’s triple Arts deck, Tamamo’s Fox Wedding goes a long way in patching her NP gain, a function further strengthened by the latter’s NP. Their NP drains also go in hand with each other, and Tamamo’s cooldown reduction is a great help to Abigail’s consistency.
Caster Gilgamesh’s Arts buff helps with Abigail’s NP gain, and also increases her damage combined with his Charisma and NP’s defense down. These are not the only things he provides, however, as his high-percentage star gain buff pairs really well with Abigail’s high hitcount, and contributes to a higher critical consistency - particularly important when star generation CEs are not available.
Hans possesses a critical damage buff, star generation per turn, as well a star gain buff, making him a natural ally for Abigail. His heals and attack/defense buffs are also welcomed, increasing the team’s overall performance.
With Abigail’s playstyle revolving around her NP, this CE type maximizes that potential by significantly increasing her NP damage. NP buffs are also calculated multiplicatively against more easily found buff types, meaning that Abigail’s NP damage scales well against external buffs.
Due to Abigail’s poor NP gain, these CEs are ideal for shorter stages - especially with a more diverse party - as they can guarantee Abigail’s ability to unleash her NP, even if her Arts cards are largely ignored. The starting NP can also be used to guarantee an early NP in parties with slower starts.
As Abigail possesses no critical damage buff of her own, these CEs help increase her overall damage. A secondary effect of NP damage is preferred, in order to boost her NP damage further. The Buster performance up effect is also a possible alternative.
Due to her unique deck, Abigail benefits more from Arts/Buster combined effects, instead of single-card effects. CEs of this type may also include other beneficial effects.
NP Charge (ATK)
NP Charge (DEF)
C. Star Gather Rate
C.Star Drop Rate
Servant, Humanoid, Divine
Qliphoth Rhizome (Rank EX)
Remove all Buffs for a single enemy Deal damage to the target [Overcharge] Decrease Critical Rate for the target (1 turn)
Crit Rate -
NP Damage +
Skill Upgrade Priority
Priority: 2>1>3 (effect-focused) or 1>2>3 (cooldown-focused)
Prayer of Creed C
This skill’s party-wide NP generation is the cream of her skillset, giving a total of 30% NP gauge to each party member. While this skill’s overtime generation means that it cannot be used in immediate need, it also minimizes the amount of wasted NP charge. Aside from this, it also has a 3-turn NP damage buff for Abigail. Although only the NP damage buff increases with additional levels, this skill’s long base cooldown means that it has a high leveling priority.
Loss of Sanity B
The defense down contained in this skill acts as Abigail’s only damage buff for normal cards. The terror effect’s low percentage early on means that this skill will be unreliable until it reaches higher skill levels. It is important to time the skill usage so it won’t mess with the opponents’ NP timing.
Witch Trial A+
While the ATK debuff is nice, it is not an integral part of Abigail’s skillset. Additionally, while NP drain is a much welcomed effect, this skill’s long base cooldown means that it cannot be used consistently enough.
Prayer of Creed C
Increase NP Gauge by 10% every turn for all allies (3 turns) Increase NP Strength for all allies (3 turns)
Loss of Sanity B
Unlocks after 1st Ascension
Inflict Terror to all enemies for 3 turns. Reduces Defense of all enemies for 3 turns. (Terror: Chance to Stun every turn. Dispels once the enemy is stunned)
Witch Trial (A+)
Unlocks after 3rd Ascension
Reduces one enemy's NP gauge by 1. Reduces target's attack for 3 turns.
Existence Outside the Domain EX Gain 2 Critical Stars every turn Increases own resistance to debuffs by 12%.
Insanity B Increases own Buster card performance by 8%.
Divinity B Increases own damage by 175.
Command Cards Rating
Abigail’s QAAAB aims to mitigate her poor base NP gain by allowing her to create more Arts chain. In exchange, she only has one Buster card, thereby decreasing her damage potential. Due to her cards’ high hitcount, she is a good target for star rate increasing skills.