David is a support-type Archer Servant, boasting Charisma, a party-wide Evade skill and the supportive QAAAB deck. His Noble Phantasm applies a skill seal to the target; being single-target, it also deals a decent amount of damage even without a major buffing skill. David’s ATK stat is also rather high for a *3 Servant.
Pros
Survivable
Decent damage
Whole party Evade is a powerful tool
Supportive set
Cons
Cannot nuke
High critical absorb sometimes gets in the way of his allies
Evasion only lasts for one hit
Strategies & Tips
Due to his flexible kit, David can generally be included in any kind of party. However, he is best used against bosses who possess Area of Effect Noble Phantasms due to his party-wide Evade. Aside from these, his other kits also help the party quite a lot; the Skill Seal from his NP in particular may be very useful in certain battles. Despite being a support, David’s Havesh Avanim also deals a decent amount of damage.
Noble Phantasm
Hamesh Avanim is a Single-Target Noble Phantasm. It grants a buff that lets David ignore Evades for one turn, and applies a Skill Seal to the target. Being Single-Target, it has a higher modifier compared to AoE Noble Phantasms; as such, it deals a good amount of damage even though David lacks a major buff skill.
Mash’s defensive set works well with David’s, greatly increasing the team’s survival. This is especially true after Mash’s story upgrades, allowing David to reach 100% defense buff with his first skill.
Provides various buffs and NP charge, as well as crowd control options via his Noble Phantasm. The addition of Zhuge Liang balances the team, and adds to David’s already formidable set. Their decks also work well together, allowing the third member (most likely a damage dealer) charge NP faster.
Hans provides healing and buffs, which are useful to mitigate the damage taken outside of David’s Evade turns. The star generation is also a welcome addition, thanks to David’s high critical absorption rate.
Tamamo provides healing and NP charge for the team; however, the things David benefits greatly from are Tamamo’s cooldown reduction and NP drain. At max level, Harp of Healing has a 6-turn cooldown; however, with Tamamo, it is able to keep up with 4-NP bar opponents, a very useful asset in harder fights.
Increases the damage dealt by David’s Arts cards, as well as allowing him to perform Havesh Avanim more often.
Combination
Due to David’s unique deck, Craft Essences with multiple card bonuses are notably better than when used by other Servants. The combination is ideally Arts bonus + Buster bonus, though other effects may be used in place of the Buster bonus (e.g. NP damage bonus).
If equipped to David, Increase NP damage by 30%. 10% Chance to inflict sudden death when attacking.
Stats
Lvl
HP
ATK
Base
1,555
1,436
Lv30
4,758
4,283
Lv70
8,643
7,736
Lv80
9,663
8,643
Lv90
10,691
9,556
Lv100
11,719
10,470
Hidden Stats
NP Charge (ATK)
0.76%
NP Charge (DEF)
3%
Star Weight
153
Star Rate
8%
Death Resist
36%
Alignment
Lawful, Good
Attribute
Sky
Traits
Male, Humanoid, Servant, Weak to Enuma Elish
Noble Phantasm
Hamesh Avanim (Rank C-)
Apply Ignore-Evade for yourself (1 turn) Deal damage to a single enemy [Overcharge] Chance to inflict Skill-Seal to a single enemy (1 turn)
Rank
C-
Classification
Anti-Personnel
Type
Buster
Hit-Count
1
Lvl
Damage +
Charge
Seal Chance
1
600%
100%
100%
2
800%
200%
125%
3
900%
300%
150%
4
950%
400%
175%
5
1000%
500%
200%
Skills
Upgrade Priority
Divine Protection A This skill grants David a 50% defense buff for one turn, and heals himself for a decent amount of HP. As the defense buff doesn’t scale with skill level, the amount of heal and cooldown reduction are the only reasons for leveling this skill. For sustain-oriented teams it is recommended to level this skill before Charisma; in any other case, level this after Charisma.
Harp of Healing B Provides the whole party with a one-hit Evade, as well as healing and removing their mental debuffs. Among the three effects, only heal scales with skill level; however, this skill should still be leveled before his other skills, as the cooldown is extremely important for longer fights.
Charisma B A generic Charisma skill, which increases the party’s attack for three turns. This skill should be leveled second for general David usage, but Divine Protection may take higher priority if he is to be used in sustain-oriented teams.
Divine Protection A
Available from the start Increase your DEF by 50% (1 turn) Restore your HP
Lvl
Heal +
Cooldown
1
1000
7
2
1100
7
3
1200
7
4
1300
7
5
1400
7
6
1500
6
7
1600
6
8
1700
6
9
1800
6
10
2000
5
Harp of Healing B
Unlocks after 1st Ascension Remove Mental Debuffs for all allies Apply Evade for all allies (1 time) Restore HP for all allies
Lvl
Heal +
Cooldown
1
300
8
2
350
8
3
400
8
4
450
8
5
500
8
6
550
7
7
600
7
8
650
7
9
700
7
10
800
6
Charisma B
Unlocks after 3rd Ascension Increase ATK for all allies (3 turns)
Lvl
Attack +
Cooldown
1
9%
7
2
9.9%
7
3
10.8%
7
4
11.7%
7
5
12.6%
7
6
13.5%
6
7
14.4%
6
8
15.3%
6
9
16.2%
6
10
18%
5
Class Skills
Magic Resistance A Increase your Debuff Resist by 20%
Independent Action A Increase your Critical Strength by 10%
Command Cards
Card
Quick
Arts
Buster
Extra
Hit-Count
2
2
1
3
David’s QAAAB deck assists both him and his allies in charging NP. This deck makes David a really flexible support, although at the cost of not having access to a Buster Brave chain.
I've recently finished upgrading David to level 70 with Max skills and NP5. With Tamamo and Vlad, he's proving to be a crucial part of an Art team, providing additional durability to Vlad and Tamamo while dealing a decent amount of damage. He is really a good unit for a FP summon.