The event difficulty will be high. This is designed so as the event is only accessible top players who have finished the Salomon singularity.
No new servants will be introduced in this event.
There will be a fatigue system. Servants that are fielded before will not be usable for a period of time. Whole teams will not be usable so players are encouraged to form multiple teams.
Standard support system where Masters can borrow Servants from other Masters will not be in effect for the event. Instead, the each Master will be forming parties with 6 Servants from their own Servant pool.
Clear the Hundred Floor Pagoda. Boss servants will appear every 10 floors, and you must defeat them to proceed.
The event will have event missions. Prizes will be given for completing these missions as follows. Some mission details are still withheld but all available information is shown.
There will be no support servants available for this event. All 6 servant slots will be occupied by each player’s own servants.
Servants cannot be sent out continuously on quests. Once a servant party returns from combat, that servant will be in a state of “fatigue”. Servants that withdraw from combat or fail a quest will not be fatigued.
Parties with Fatigued servants cannot be used in quests. All copies of the fatigued servant will also be fatigued.
Fatigued servants will need 4 hours to recover. Once recovered, they can participate in the quest again.
“Hot Springs” are available to those who finish the quest first event quest,“Shinjuku Healing Spring”. Hot Springs help your servants recover from fatigue faster, cutting their recovery time by half. Hot springs can accomodate up to 5 servants at a time.
If you remove a servant from the Hot Springs before they finish recovering, the effect of the hot spring will not reflect on the servant. The timer on the clock will double again.
As with previous events, challenge quests will be available and can be challenged repeatedly to gather items and materials.
Fatigue mechanics and suspension of support servant system are not in effect for challenge quest. You may select a support servant from your list of friends. Servants sent out on challenge quests will not be inflicted with fatigue, nor will parties with fatigued servants be disallowed to participate in challenge quests.
There will be an event limited CE called Demon Wear/Robes which will increase your servant’s attack by 100% in event quests.
For the sake of strengthening servants in preparation for the demonic hundred floor pagoda setsubun event, all ember collection and training fields for all classes will be open from 1/22/2018~1/31/2018
Setsubun summoning campaign will not introduce any new servants. Instead, certain japanese servants will be available for rate up summon in the Setsubun summoning campaign.
5 star rate ups: Sakata Kintoki(Berserker), Shuten Douji(Assassin), Minamoto no Yorimitsu(Berserker)
5 star rate ups will only be for limited times. The schedule for rate ups are as follows.
4 star rate ups: Tomoe Gozen(Archer), Ibaraki Douji(Berserker) will be applied continuously for the duration of the summoning campaign.
Hot Spring Strategies
Knowing how the hot springs actually works is key to maximizing its usage. Basically, the hot spring will reduce your servant’s current fatigue recovery time to half. Now if you remove them from the hot spring before they finish healing, the remaining recovery time will double again.
Best Servants you should always put in the hot springs: a) Avengers, Rulers, Alteregos, and other extra classes. Extra classes are definitely servants you want available to you at all times. Purely for the case of affinity and brute force. With Avenger classes, you don’t need to think about enemies resisting damage making them viable attackers, while the ruler class is the opposite resisting most classes making them great damage sponges. b) Merlin and Waver should always be bathed. The overworked middle-aged men of FGO get no breaks here. They are the ultimate support, especially in battles where support and immediate NP deployment is key. c) Key members of your party should always be in rotation in the hotsprings. Key members do not necessarily mean servants of highest rating by player standards but those depending on your playstyle. Even servants which don’t seem to see much use or discussion amongst players like Mashu or even the much hated Astolfo and MacCumhail are worth putting in the hotsprings if they just so happen to be the best of your team or part of a specific strategy like wave clearing with group target NPs. d) Minimize servants that need to go to the hotsprings. The hundred floor pagoda will start with fairly easy battles. You don’t need to use your best servants immediately or even use all of them at once. You can gauge enemy strength by checking class and level and choosing the appropriate servants to clear the level. Preferably 2 or 3 for clearing the battles while filling the rest of the slots with servants you generally never use(minimum 3 servants per battle). In case you miscalculated and lose, that’s okay because the pagoda quests only use 1 AP to do anyway and servants that come back from failed quests do not suffer fatigue. So don’t be afraid to skimp a bit and choose the minimal amount of firepower needed. By doing this, you’ll only need to put those 2 or 3 trained servants into the hot springs while the placeholder servants can be left to recover naturally in 4 hours.