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Nursery Rhyme

FGO Nursery Rhyme, Pros and Cons, Rating, Strategies and Tips, Stats, Skills, Wiki, and Noble Phantasm.
[US] Fate Grand Order
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update 18/07/2017

Overview

Nursery Rhyme

RarityCostClass
4★12Caster
Caster
Rating8.5/10

When it comes to offensive Casters, ingame choices can be quite limited. The Caster class and its multiplier doesn’t really fit well for offense, and as such most of them tend to be unsatisfactory when it comes to damage. Nursery Rhyme isn’t exactly an exception to the unfortunate nature of the Caster class, but she’s one of the better choices among the damagers.

Pros

  • Deals consistent crits due to crit absorption skill
  • Has a great DEF up skill that can go for 60% for a turn
  • Can resist and remove debuffs from herself
  • Has a decent chance at spamming NP through crit

Cons

  • Low NP damage, despite having an interlude
  • Has no hard counter survival skill
  • Class multiplier still hinders overall damage

Strategies & Tips

Nursery Rhyme is a rather interesting damager--- unlike most damagers, Nursery relies less on burst phases and is meant to deal damage as she goes. Her damage is reliant mostly on her Arts crits, and so this allows her to cycle her NP well enough to boost her output even more. Her kit allows her to be able to take hits and absorb stars reliably, which strengthens her performance even more. In a nutshell, Nursery usually goes for a continuous cycle of alternating decently powered Arts crits and her NP. And while both of those don’t hit hard in particular, they support each other in a way that they would enhance the other’s performance as Nursery goes on, like a never-stopping train of pain, except that the train doesn’t hit too hard.

Normally, this isn’t really something worthwhile for damagers, but it’s quite different for Nursery. As an Arts Servant, Nursery fits naturally in Arts compositions, and her awkward nature as a damager only melds with the rest of the team’s NP cycling. Since her main cards are her Arts cards, the way she fits into an Arts team becomes very natural, and the team starts to act similar to a damage-over-time setup.

That said, with this role and as a Caster-class Servant, Nursery’s damage output can be somewhat slow. She can’t generate stars by herself and her deck and her buffs lack the power for her to punch very high numbers out. She’s not particularly bad as her kit still functions rather nicely within her most natural setups, and with the right teammates she can shine very well, even if in a somewhat subtle way. However, her role is also rather unconventional and not exactly easy to use, and her dependence on teammates to provide her stars and aid her cycling can mean she isn’t that splashable outside of facing Assassin enemies as well.

Noble Phantasm

Nursery Rhyme’s NP does 13155 damage on her NP on NP1, which is honestly quite sad. Still, it does give our some good secondary effects that can further strengthen Nursery’s role and performance. One is a 3-turn 20% DEF down which aids Nursery’s damage, and the other is a 60% chance to decrease the enemy’s gauge by 1 tick. The percentages on both are rather low, but taking into consideration that this NP is an Arts card, it can be cycled along with the team’s NPs and Arts cards to be put into continuous use. This allows it to be in constant effect, so even though the damage is low, its effects can be felt.

Best Servants to Work with

ServantExplanation
Hans Christian Andersen
Hans Christian Andersen
Hans is able to provide Nursery with more Arts chains, increasing her ability to charge her NP gauge faster. He’s also able to stack up Crit up, ATK up, and DEF up with her own buffs, as well as heal her passively, giving her a boost in both offense and defense. To finish off, Hans is also able to produce stars passively, which can provide Nursery with the stars she needs to hit hard.
Tamamo no Mae
Tamamo no Mae
[JP]
Tamamo’s Arts buff allows Nursery to charge her NP faster and hit harder, making her more consistent and overall more powerful. She’s also able to reduce CD downtime and charge her allies’ NP gauges directly, which can make Nursery even more consistent with how frequent she can use her offensives.
Gilgamesh (Caster)
Gilgamesh (Caster)
[JP]
Gilgamesh is able to provide Nursery with a 3-turn Arts up and ATK up to improve her damage, as well as provide her with DEF ups to improve her survival. The best part of his support however, is his ability to provide her with a 100% increase in star generation, which can allow the entire team--- including Nursery--- to provide her with stars. He also gives the team an increase in debuff application, which can allow Nursery to drain her enemies’ gauges reliably for 3 turns.

Best CEs

Increase NP damage

NP spamming is one thing that is part of Nursery’s damage cycle, and as she is able to access this quite reliably, boosting it can be of great use to her overall performance.

Increase arts performance

Increasing Nursery’s Arts performance would increase her crit and NP damage, as well as boost her NP gain. This would again allow her to hit for better numbers and with improved reliability.

Max Bond Level CE

CEExplanation
Wonderland
Wonderland

Stats

LvlHPATK
Base1,9011,438
Lv406,8214,983
Lv8011,8828,629

Hidden Stats

NP Charge (ATK)0.54%
NP Charge (DEF)3%
Star Weight50
Star Rate10.8%
Death Resist36%
AlignmentLawful, Good
AttributeMan
TraitsFemale, Humanoid, Servant, Weak to Enuma Elish

Noble Phantasm

Nursery Rhyme (Rank C-)

Deals damage to all enemies.
Decrease defense of all enemies by 20% for 3 turns.
[Overcharge]Chance to reduce enemies' charge gauge by 1.

RankC-
ClassificationAnti-Personnel
TypeArts
Hit-Count3
Lvl Damage +ChargeNP Drain
1450%100%60%
2600%200%70%
3675%300%80%
4712.5%400%90%
5750%500%100%

Nursery Rhyme (Rank C)

Deals damage to all enemies.
Decrease defense of all enemies by 20% for 3 turns.
[Overcharge]Chance to reduce enemies' charge gauge by 1.

RankC
ClassificationAnti-Personnel
TypeArts
Hit-Count3
LvlDamage +ChargeNP Drain
1600%100%60%
2750%200%70%
3825%300%80%
4862.5%400%90%
5900%500%100%

Skills

Upgrade Priority

Self-Modification A / Cooldown: 7-5
Increase in crit damage (3 turns)
Increase star absorption rate (3 turns)

This skill allows Nursery to reliably crit for three turns, with a 50% increase in crit damage as a wonderful bonus. It’s not exactly something that can overpower her class’s multiplier, but it does allow her to hit her Arts crits reliably, as long as one provides her with stars. It helps her deal damage consistently because of it’s short cooldown as well, strengthening her role in dealing damage over time.

Morph A+ / Cooldown: 7-5
Increase own DEF (1 turn)
Increase own DEF (3 turns)
Increase Debuff Resistance (3 turns)

A great skill that can allow Nursery to take hits well and survive for good amounts of time. The increase in debuff resistance is also welcome as a great bonus in preventing her from being crippled in an unfavorable manner. While Nursery’s one weakness is her lack of a hard defensive skill, the DEF up’s special nature in having an extra 30% DEF for a turn can shield her from damage when paired with DEF ups from teammates, allowing it to function similar to a dodge.

Meanwhile A / Cooldown: 8-6
Increase NP gauge
Restore own HP
Remove own Debuffs

Nursery’s 3rd skill further polishes her role, granting her more ways to sustain herself and to allow her to cycle her NP-crit process even faster. The debuff removal is a nice bonus as well, which can come in hand in case the debuff resistance from her 2nd skill isn’t enough.

Skill Priority: 1/2/3 or 1/3/2

Self-Modification A

Self-Modification A

Available from the start
Increases own critical damage for 3 turns.
Increases own critical star absorption for 3 turns.

LvlCrit Damage +Absorption +Cooldown
120%300%7
223%330%7
326%360%7
429%390%7
532%420%7
635%450%6
738%480%6
841%510%6
944%540%6
1050%600%5

Shapeshift A+

Shapeshift A+

Unlocks after 1st Ascension
Increases own defense for 3 turns.
Further increases own defense by 30% for 1 turn.
Increases own debuff resistance for 3 turns.

LvlDefense +Debuff Res +Cooldown
110%20%7
212%22%7
314%24%7
416%26%7
518%28%7
620%30%6
722%32%6
824%34%6
926%36%6
1030%40%5

Meanwhile... A

Meanwhile... A

Unlocks after 3rd Ascension
Charges own NP gauge.
Recovers own HP.
Removes own debuffs.

LvlNP +Heal +Cooldown
120%10008
222%11008
324%12008
426%13008
528%14008
630%15007
732%16007
834%17007
936%18007
1040%20006

Class Skills

Territory Creation ATerritory Creation A
Increases damage of unit's Arts cards by 10%

Command Cards

QuickArtsArtsArtsBuster
CardQuick
Quick
Arts
Arts
Buster
Buster
Extra
Extra
Hit-Count3313

Nursery’s deck is perfect for her role, even if it’s damage is limited due to being a QAAAB deck. It allows her to continuously do Arts crits and critcharge her NP gauge as she performs Arts chains with others.

NP Gain

1st2nd3rd
757
7912
711
245
B / Q810
000

Bond Level

LvlExp RequiredTotal Exp
14,5004,500
220,00024,500
32,50027,000
42,50029,500
510,50040,000
6160,000200,000
7365,000565,000
8315,000880,000
9310,0001,190,000
10350,0001,540,000

Skill Enhancement Materials

LvlQP CostMaterials
1 → 2100,000Shining Gem of Spellsx4 (Shining Gem of Spells)
2 → 3200,000Shining Gem of Spellsx10 (Shining Gem of Spells)
3 → 4600,000Magic Gem of Spellsx4 (Magic Gem of Spells)
4 → 5800,000Magic Gem of Spellsx10 (Magic Gem of Spells)
Ghost Lanternx4 (Ghost Lantern)
5 → 62,000,000Secret Gem of Spellsx4 (Secret Gem of Spells)
Ghost Lanternx8 (Ghost Lantern)
6 → 72,500,000Secret Gem of Spellsx10 (Secret Gem of Spells)
Yggdrasil Seedx5 (Yggdrasil Seed)
7 → 85,000,000Yggdrasil Seedx10 (Yggdrasil Seed)
Homunculus Babyx5 (Homunculus Baby)
8 → 96,000,000Homunculus Babyx15 (Homunculus Baby)
Phoenix Plumex16 (Phoenix Plume)
9 → 1010,000,000Crystallized Lore​x1 (Crystallized Lore​)

Ascension Materials

AscensionQP CostMaterials
1st50,000Caster Piecex4 (Caster Piece)
2nd150,000Caster Piecex10 (Caster Piece)
Yggdrasil Seedx8 (Yggdrasil Seed)
3rd500,000Caster Monumentx4 (Caster Monument)
Forbidden Pagex4 (Forbidden Page)
Ghost Lanternx8 (Ghost Lantern)
4th1,500,000Caster Monumentx10 (Caster Monument)
Forbidden Pagex8 (Forbidden Page)
Phoenix Plumex8 (Phoenix Plume)

Saint Graph (Spoiler)

1st2nd
NurseryRhyme1NurseryRhyme2
3rd4th
NurseryRhyme3NurseryRhyme4

Other Servants

Comments

Anonymous
So the servant is not the girl, it's the book lol.

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